2026智鐵冠軍出爐 創意扭轉「無聊」

 
記者施亭亘、凌宇佳 / 採訪報導 Reported by Shih Tingxuan and Ling Yuchia
你有進行過 72 小時的極限挑戰嗎?第 23 屆智慧鐵人創意競賽決賽於國立宜蘭大學舉辦,參賽小隊經過 72 小時連續不間斷的極限腦力與主軸任務考驗,於8月6日正式迎來閉幕典禮!本屆由來自復旦高中的「一波大跳把分數拉到最高」小隊榮獲國內一般組冠軍;來自大安高工、建國中學的「火在洞裡」小隊榮獲國內技職組冠軍與國際組亞軍;而國際組冠軍則由來自日本的「WASEDA」小隊一舉拔得頭籌!
Have you ever taken on an extreme 72-hour challenge? The finals of the 23rd Intelligent Ironman Creativity Contest were held at National Ilan University. After 72 nonstop hours of grueling mental challenges and the main project, the teams officially reached the closing ceremony on August 6. This year, “One Big Leap to Max Out the Score” from Fudan High School won the National General Division; “Fire in the Hole,” formed by students from Da-An Vocational High School and Taipei Municipal Jianguo High School, won the National Vocational Division and placed second in the International Division; and Japan’s “WASEDA” took the International Division title.

腦控煉金術翻轉無聊 多元創意大放異彩
Mind Control Alchemy Turns Boredom Around as Diverse Creativity Takes Center Stage

本屆賽事盛況空前,吸引全臺超過 400 支隊伍、逾 2,000 名高中職青年學子熱情響應,最終共有 33 支國內外頂尖小隊脫穎而出,在決賽現場展開巔峰決戰!小隊需在72小時內進行闖關並同時完成主軸任務。
This year’s contest drew more than 400 teams and over 2,000 senior-high and vocational-school students from across Taiwan. In the end, 33 top domestic and international teams advanced to the finals for the ultimate showdown. During the 72-hour final, teams had to clear a series of checkpoints while completing the main project.
主軸任務是訓練學生「將創意實踐」,作品從零開始,包含設計、故事腳本、配樂、道具,都要靠團隊創作完成,在實作過程中,訓練學生將創意淬鍊成可行的創造力與實踐力。
The main project is designed to train students to turn creativity into practice. Starting from scratch, teams must create everything themselves—from design and story scripts to music and props. The hands-on process trains them to refine ideas into workable creativity and execution skills.
本屆決賽主軸任務以「腦控煉金術」為題,直擊高中生最痛恨的「無聊地獄」。參賽小隊必須從背單字、讀古文等枯燥日常中尋找靈感,融合盲盒的機率誘惑與多巴胺機制,打造能讓高中生對無聊「上癮」的實體盲盒原型。各隊不僅需精準運用心理學原理,設計出能瞬間提振注意力與沉浸感的正向回饋,更必須置入「讓無聊更無聊」的負面效果。在限時五分鐘的產品發表會中,各隊由極具感染力的 CEO 領軍,配合沉浸式的場地佈置與台下群眾的狂熱互動,現場演出盲盒抽獎的極致情境;從激發專注的正向回饋,到「讓無聊更無聊」的崩潰負面效果,強烈的戲劇性對比震撼全場,完美展現了將枯燥日常翻轉的驚人創意!
This year’s final main project, titled “Mind Control Alchemy,” tackled the “hell of boredom” most dreaded by high school students. Teams had to draw inspiration from tedious routines such as memorizing vocabulary and reading classical Chinese, then combine the element of chance in mystery boxes with dopamine-driven mechanics to build a physical prototype that could make students “addicted” to boredom. Each team not only had to apply psychological principles precisely and design positive feedback capable of instantly boosting attention and immersion, but also include a negative effect that would “make boredom even more boring.” In a five-minute product launch, a charismatic CEO led each team through an immersive set and enthusiastic audience interaction, dramatizing the ultimate mystery-box draw. From positive feedback that sharpened focus to meltdown-inducing negative effects that made boredom even worse, the striking contrast electrified the room and showcased astonishing ideas for transforming tedious routines.
產品發表會由一位CEO主導,必須有說服力及感染力,要讓觀眾感到興奮。(圖/凌宇佳攝)
The product launch had to be led by a persuasive and engaging CEO who could excite the audience. (Photo by Ling Yuchia)

一波大跳把分數拉到最高 直接把分數拉到獲得國內一般組冠軍
Big Leap to Score Peak Straight to the National General Division Championship

本屆國內一般組冠軍由來自復旦高中的「一波大跳把分數拉到最高」小隊強勢奪下!他們不僅在主軸任務中表現傑出,更在「上直天文下植地理」關卡中一舉斬獲全場最高闖關分數,榮獲林燈文教基金會贊助的關卡獎!
The National General Division title went to Fudan High School’s “Big Leap to Score Peak”. In addition to excelling in the main project, the team earned the highest checkpoint score in “Upper Plan Astronomy, Lower Plant Geography,” winning the checkpoint award sponsored by the Lin Teng Cultural and Educational Foundation.
談到作品靈感,小隊表示源於對盲盒的深層反思,雖然盲盒能帶來驚喜,但人生最美好的可能性應該由自己親手創造,而非被動接收他人設定好的選項,因為真實生活中的無窮變化,遠比盲盒裡的固定選項豐富千百萬倍。隊員張姈嬛提到,創作初期面臨極大挑戰,要把「無聊」這種抽象模糊的感覺轉化為「具體且快樂」的實體裝置,讓小隊在概念定義上卡關許久。後來他們決定大膽跳脫框架,先跳出既有思維,跳痛地發想出好世界與壞世界的異想設定——在好世界裡,能遇到優秀的人並被其優點所感染;在壞世界裡,則可能面臨挑戰與攻擊。他們希望透過這套盲盒裝置,賦予孤單的人更多勇氣與信心去主動與人互動。為了破解高中生獨自背單字時「油然而生的孤獨與無聊感」,他們在盲盒機制的細節上極具巧思——使用者必須先完成英文單字的背誦,才能解鎖打開盲盒。透過這種機制,讓學生在面對一個人枯燥學習的孤單當下,能主動藉由解鎖盲盒去探索各種不無聊的驚喜,進而打破沉悶與孤獨的循環。
When asked about the inspiration behind their project, the team said it came from a deeper reflection on mystery boxes. Although mystery boxes can bring surprises, life’s best possibilities should be created with one’s own hands rather than passively received from options chosen by someone else, because the endless variations of real life are vastly richer than the fixed choices inside a box. Team member Zhang Linghuan said the greatest challenge at the beginning was turning the abstract and elusive feeling of “boredom” into a concrete, joyful device, leaving the team stuck for a long time on how to define the concept. They eventually decided to break boldly from the usual framework and imagine contrasting “good” and “bad” worlds. In the good world, users meet admirable people and absorb their strengths; in the bad world, they may face challenges and attacks. Through the mystery-box device, the team hopes to give lonely people more courage and confidence to reach out to others. To address the loneliness and boredom that arise when high school students study vocabulary alone, the team built an ingenious mechanism: users must first memorize an English word before they can unlock the box. The reward encourages students who are studying alone to explore unexpected, engaging activities and break the cycle of boredom and isolation.
「一波大跳把分數拉到最高」小隊在盲盒的造型製作上非常用心,開啟盲盒的機制就是要先背出英文單字,才可以解開盲盒的鎖。(圖/凌宇佳攝)
“Big Leap to Score Peak” put tremendous care into building its mystery-box device. Users must recite an English word correctly before the box can be unlocked. (Photo by Ling Yuchia)
談到獲獎歷程,「一波大跳把分數拉到最高」小隊表示原本以為連初賽都過不了,沒想到一路闖進決賽!」在 72 小時斷網、不能使用手機的高壓考驗下,原本以為比賽結束終於能拿回手機,沒想到隨後又宣布入圍國際組展演。面對完全沒有準備的英文簡報,全員立刻衝回休息區展開「史上最難」的翻譯特訓。雖然最終未能拿下國際組獎項,但勇奪國內一般組冠軍已讓全隊驚喜萬分,臉上洋溢著無比燦爛的笑容。
Looking back on their journey, “Big Leap to Score Peak” said they had initially doubted they would even make it past the preliminary round, only to advance all the way to the final. After 72 high-pressure hours without internet access or phones, they thought the competition was over and they would finally get their phones back—only to learn that they had qualified for the International Division presentation. With no English presentation prepared, the entire team rushed back to its rest area for what they called “the hardest translation boot camp ever.” Although they did not win an International Division award, taking the National General Division title was already a tremendous surprise, and every face beamed with joy.
「一波大跳把分數拉到最高」獲得第23屆智慧鐵人創意競賽國內一般組冠軍。(圖/洪于翔攝)“Big Leap to Score Peak” won the National General Division championship at the 23rd Intelligent Ironman Creativity Contest. (Photo by Hong Yuxiang)

火在洞裡 所向披靡 Fire in the Hole: An Unstoppable Force

來自大安高工與建國中學跨校組成的「火在洞裡」小隊,本屆一舉斬獲國內技職組冠軍與國際組亞軍!小隊主軸任務的裝置佈置極具震撼力,完美呼應隊名,打造出一座外觀精緻的「重鑄熔爐」,驚艷全場。
Composed of students from Da-An Vocational High School and Taipei Municipal Jianguo High School, “Fire in the Hole” swept both the National Vocational Division championship and second place in the International Division. The team’s main-project installation was visually striking and true to its name: an exquisitely crafted “Reforging Furnace” that stunned the audience.

小隊敏銳地觀察到,學生在學習過程中常深陷枯燥乏味與死記硬背的痛苦。為了擺脫這些負面情緒,當學生對背單字、讀古文感到厭倦時,只需將單字書或古文課本直接丟入重鑄熔爐中,熔爐隨即會吐出一台「MP3 播放器」,透過重複朗誦簡單詞彙與趣味的單字聯想記憶法,將枯燥的死記硬背秒變有趣的遊戲關卡,大幅提升記憶與學習動力。除了學習痛點,小隊也針對打掃環境這項校園生活中的無聊瑣事設計了機關。小隊透露在整體裝置製作中最耗時、挑戰最大的便是「樹葉掉落裝置」;為了精準實現樹葉從高處飄落的效果,團隊花費大量精力進行鑽孔、位置計算與掉落時間點的無數次試錯與除錯,機械運作的穩定性成為實作過程中最艱鉅的突破。更令人驚嘆的是,小隊將創意延伸至情感層面。展演現場以「戒指」象徵無聊與孤獨,並特別邀請評審親自將戒指投進熔爐;當使用者感到寂寞時,這座熔爐竟會驚喜吐出一封畫滿愛心的溫馨手繪信,提供溫暖陪伴、化解孤獨感。在產品發表會上,他們透過實體裝置的投擲互動與幽默風趣的對話,向評審生動演示了熔爐如何將種種負面體驗,完美轉化為讓人欲罷不能的互動體驗!
The team keenly observed that students often become trapped in the boredom and frustration of rote memorization. Whenever students tire of memorizing vocabulary or reading classical Chinese, they can toss the vocabulary book or classical text directly into the Reforging Furnace. The furnace then dispenses an “MP3 player” that repeats simple words and uses playful mnemonic associations, turning tedious memorization into an engaging game and significantly boosting retention and motivation. The team also designed a mechanism to address another dull part of campus life: cleaning. They said the most time-consuming and difficult part of the installation was the “falling leaves mechanism.” To make leaves drift down from above at exactly the right moment, the team invested enormous effort in drilling holes, calculating positions, and repeatedly testing and debugging the release timing. Achieving reliable mechanical operation became their toughest engineering breakthrough. Even more impressively, the team extended its creativity to an emotional dimension. During the presentation, a “ring” symbolized boredom and loneliness, and a judge was invited to drop it into the furnace. When a user feels alone, the furnace unexpectedly produces a warm, hand-drawn letter covered in hearts, offering companionship and easing loneliness. At the product launch, the team used hands-on interaction and humorous dialogue to show the judges how the furnace could transform negative experiences into irresistible engagement.

「火在洞裡」小隊的重鑄熔爐不僅具備強大的視覺張力,其巨大的洞口設計與細膩的美術功力,更展現了小隊精湛的實作底蘊。(圖/凌宇佳攝)

The “Reforging Furnace” created by “Fire in the Hole” was visually powerful. Its enormous opening and meticulous artistry also showcased the team’s outstanding hands-on craftsmanship. (Photo by Ling Yuchia)


談到獲獎那一刻,小隊成員均坦言完全沒有預想到能同時獲得國內技職組冠軍與國際組亞軍。當聽到隊名被喊出的瞬間,全隊都感到無比驚喜且缺乏真實感。在「越lati位ty」關卡中,「火在洞裡」小隊也展現超強腳力與智力,獲得關卡最高分,拿下林燈創新獎。成員們笑著分享,這次決賽闖關非常刺激好玩,能合力完成一場完美的現場展演更是充滿成就感。不過歷經連續 72 小時的極限考驗,比完賽的當下真的精疲力竭,「現在最想做的事,就是立刻回家好好睡上一覺!」

When asked about the moment they won, team members admitted that they had never expected to receive both the National Vocational Division title and second place in the International Division. The instant they heard their team name announced, they were overwhelmed with surprise and disbelief. The team also demonstrated remarkable speed and intellect in the “Relativiskick” checkpoint, earning the highest score and the Lin Teng Innovation Award. Members laughed as they recalled how exciting and enjoyable the final checkpoints had been, and how satisfying it was to deliver a polished live performance together. But after 72 consecutive hours of extreme challenges, they were completely exhausted. “Right now, all we want is to go home and get a good night’s sleep!”

「火在洞裡」獲得第23屆智慧鐵人創意競賽國內技職組冠軍。(圖/洪于翔攝)
“Fire in the Hole” won the National Vocational Division championship at the 23rd Intelligent Ironman Creativity Contest. (Photo by Hong Yuxiang)

結合日本扭蛋特色 Blending in the Distinctive Appeal of Japanese Gacha

從日本遠道而來的「WASEDA」小隊,憑藉絕佳創意一舉奪下本屆國際組冠軍!他們的主軸任務靈感,源自成員們對「背單字極度枯燥」的切身感受,因而結合日本最具代表性的「Gacha(扭蛋/盲盒)」概念,打造出一款充滿趣味的創新學習工具,旨在讓乏味的單字練習變得輕鬆好上手。透過將不知道會抽到什麼的興奮感轉化為學習誘因,這款裝置設計初衷是希望將其擺放於校園中,成為吸引學生每天想去上學的樂趣來源,更能讓好友們聚在一起共同解題,相互激發學習動機。
Traveling from Japan, “WASEDA” captured the International Division championship with outstanding creativity. The team drew inspiration for its main project from the members’ own experience of finding vocabulary memorization extremely dull. They combined this with Japan’s iconic “gacha” capsule-toy or mystery-box concept to create a playful, innovative learning tool designed to make vocabulary practice easier and more enjoyable. By turning the excitement of not knowing what would come out into an incentive to learn, they envisioned placing the device on campus as something students could look forward to each day—and as a way for friends to gather, solve problems together, and motivate one another.

然而,在短短 72 小時的極限挑戰中,團隊面臨了巨大的心理壓力與磨合考驗。成員們坦言,為了定案核心概念與設計細節,隊內曾爆發長達半天甚至一整天的激烈爭執。而在實作層面,最艱鉅的技術挑戰莫過於精準控制球體滾動後的落點——由於裝置內部設計了兩個不同的入口孔洞,團隊必須不斷反覆調校旋轉次數與滾動軌道,才能確保球體順利落入指定的出口。最終,他們憑藉堅韌的團隊合作克服重重難關,成功將創意轉化為奪冠的實力!
Yet throughout the intense 72-hour challenge, the team faced enormous psychological pressure and difficult coordination. Members admitted that fierce disagreements over the core concept and design details sometimes lasted half a day or even an entire day. The greatest technical challenge was controlling exactly where the balls landed after rolling through the device. With two separate openings inside, the team had to repeatedly adjust the number of rotations and the rolling path to ensure each ball reached the intended exit. Through resilient teamwork, they ultimately overcame every obstacle and turned their idea into a championship-winning creation.

「WASEDA」小隊製作主軸任務的團隊分工明確,凌晨兩點小記者踏入小隊大本營詢問製作過程,有隊員抓緊時間輪流休息補給體力,另一批隊員則進行裝置的精細製作與上色,最終完成的扭蛋機相當精緻。(圖/凌宇佳、許恩齊攝)
Team roles were clearly divided as “WASEDA” built its main-project installation. When the student reporters entered the team’s base at 2 a.m. to ask about the production process, some members took turns resting to restore their energy while others continued the detailed construction and painting. The completed gacha machine was impressively refined. (Photos by Ling Yuchia and Hsu Enchi)

隊員們坦言,原本心裡並沒有十足把握,因此聽到得獎的瞬間簡直不敢相信,直呼「就像做夢一樣!」。經歷了長達 72 小時的高強度考驗,成員們表示雖然過程非常艱辛,但能順利完成比賽並拿下這份殊榮,除了感到無比開心與榮幸外,心中更多的是「終於鬆了一口氣」的解脫感,並由衷感謝這場競賽與過程中給予支持的所有人。除了勇奪國際組總冠軍外,日本「WASEDA」小隊更憑著出色的解題實力,在「怪奇糖果屋」關卡中勇奪全場最高分,加碼抱回「寶貝國際 BABI 豐富大禮包」!隊長Ayaka wake在台上也大方地向大家表示,會把大禮包的飲料與爆米花分享給所有參賽小隊,率真貼心的舉動贏得全場熱烈掌聲與歡呼。

Team members admitted that they had not been completely confident, so hearing their victory announced felt unbelievable—“like a dream!” After 72 hours of intense competition, they said that although the process had been extremely difficult, finishing the contest and winning the honor brought tremendous joy and pride, along with an even stronger sense of relief. They sincerely thanked the competition and everyone who supported them along the way. In addition to winning the overall International Division championship, Japan’s “WASEDA” earned the top score at the “Stranger Candy House” checkpoint and took home a “BABI Abundunt Gift Bundle.” Onstage, captain Ayaka Wake generously announced that she would share the drinks and popcorn from the package with every participating team, a warm and candid gesture that drew enthusiastic applause and cheers.

WASEDA」獲得第23屆智慧鐵人創意競賽國際組冠軍(圖/洪于翔攝)
“WASEDA” won the International Division championship at the 23rd Intelligent Ironman Creativity Contest. (Photo by Hong Yuxiang)

第 23 屆智慧鐵人創意競賽決賽各小隊均展現精采表現,選手們在 72 小時內除了需要進行闖關,還需將抽象的創意點子轉化為具體的實體作品,展現出強大的抗壓性、創造力與團隊溝通。在決賽閉幕典禮上,國立政治大學創新與創造力研究中心名譽教授吳靜吉也特別鼓勵參賽鐵人,不該讓無聊阻礙你們,而是要讓無聊成為發展的動力,從中淬鍊出精神。他除了恭喜所有小隊順利完成這項壯舉,也高度肯定學生的無限創意。
Every team in the finals of the 23rd Intelligent Ironman Creativity Contest delivered an outstanding performance. Within 72 hours, competitors had to clear checkpoints while turning abstract creative ideas into tangible physical products, demonstrating exceptional resilience under pressure, creativity, and team communication. At the closing ceremony, Jing-Jyi Wu, professor emeritus at the Center for Creativity and Innovation Studies, National Chengchi University, encouraged contestants not to let boredom hold them back, but to turn it into a force for growth and refine it into inner strength. In addition to congratulating every team on completing this extraordinary feat, he praised the students’ boundless creativity.

今年度的智鐵競賽在歡笑與感動的淚水中畫下句點。不論是否獲獎,所有在 72 小時內堅持到底的鐵人們,都已經用汗水與智慧證明了自己的無限可能。這場跨越國界、超越極限的創意盛典,將持續成為參賽小隊人生中最閃耀的夢幻章節!祝福所有參賽小隊帶著這份精神,在未來的舞台上繼續發光發熱!
This year’s Intelligent Ironman concluded amid laughter and tears of joy. Whether or not they received an award, every contestant who persevered through the full 72 hours proved their limitless potential through sweat and ingenuity. This international celebration of creativity and endurance will remain one of the brightest chapters in each team’s life. May every team carry this spirit forward and continue to shine on the stages ahead!
第23屆智慧鐵人創意競賽閉幕式安排了關主們合唱「關主之歌」,紀錄許多關卡背後的精采畫面,期待明年再次與優秀學子相聚智慧鐵人創意競賽!(圖/洪于翔攝)
At the closing ceremony of the 23rd Intelligent Ironman Creativity Contest, Task masters performed the “Task Masters’ Song,” featuring many memorable behind-the-scenes moments from the challenges. We look forward to welcoming outstanding students back to the contest next year! (Photo by Hong Yuxiang)